Human Computer interaction, Interactive Media, Virtual/ Augmented Reality Dev, Learning Technologies, Games, and Animation​​​​​​​
University of Hawai'i at Mānoa
(August 2021-present)
(completed qualifying exam in Spring 2022)
PhD in Computer Science ​​​​​​​
University of Hawai'i at Mānoa 
(August 2018 - May 2021)
MS in Computer Science
University of Hawai'i at Mānoa 
(June 2013 - May 2018)
BA in Computer Science & BA in Creative Media (Animation Track)
Kobayashi D, Theriot R, Kawano N, Lam J, Wu E, Seto-Mook T, Gonzalez A, Uchida K, Guagliardo A, Noe K, Leigh J. The Design and Development of the Destiny-Class CyberCANOE Hybrid Reality Environment. Electronics. 2021; 10(4):513.

Achilles Beros, Monique Chyba, Kari Noe. Co-evolving cellular automata for morphogenesis. Discrete & Continuous Dynamical Systems - B, 2019, 24(5): 2053-2071. doi:10.3934/dcdsb.2019084
Nurit Kirshenbaum, Dylan Kobayashi, Ryan Theriot, Kari Noe, and Jason Leigh. 2018. Flying a Broom in a Hybrid Reality Room: Eliciting Physical Interaction. In Proceedings of the Symposium on Spatial User Interaction (SUI '18). Association for Computing Machinery, New York, NY, USA, 189. DOI:
Karjala, P., Lodes, D., Noe, K., Sikkink, A. (2018) “Kilo Hōkū - Experiencing Hawaiian, Non-Instrument Open Ocean Navigation through Virtual Reality” Presence Special Issue on Virtual and Augmented Reality in Culture and Heritage.
Available at:
Noe, Kari (2018) "Virtual Reality and Visualization in Research and Cultural Preservation, Mānoa Horizons: Vol. 3 : Iss. 1 , Article 2. Available at:

Noe, K. (2021) "Wao Kiʻi, A Mixed Reality Exhibition Space for Pacific Island Cultural Heritage Visualization." SIGGRAPH 2021, Diversity Equity & Inclusion Summit, Online Conference.  
Due, M., Bushnell, J., Noe, K., Falck, E., Taylor, A. (2021) "Reframing Education Through Indigenous Lenses." Games for Change Festival 2021, Online Conference.
P. Karjala, D. Lodes, A. Sikkink, K. Noe and J. Leigh, "Learning Hawaiian Open Ocean Navigation Methods with Kilo Hōkū VR," 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2021, pp. 444-445, doi:10.1109/VRW52623.2021.00104.
Karjala, P., Noe, K., Sikkink, A., Lodes, D. (2020) "A Demonstration of Kilo Hōkū-Implementing Hawaiian Star
Navigation Methods in Virtual Reality" CHI 2020 Interactivity/Demos, Honolulu Hawai'i.
(CANCELLED DUE TO COVID-19) Noe, K., & Ching, J. (2020) "Digitizing Detours, A Virtual Reality Archive of Decolonial Stories." NAISA 2020, Toronto Canada.
(CANCELLED DUE TO COVID-19, To be Rescheduled) Noe, K., Tangiyv, D.M., Nikatani, K., Palanca, J. T. (2020) “A Virtual Language Companion: Vocabulary Acquisition Through Spaced Repetition in Virtual Reality.” CALICO, Seattle Washington
Noe, K., Corbett, J.,  Laiti, O., & Marino, M. (2019, May). Ethnoprogramming: Decolonizing Computation through Indigenous Languages. 60-minute panel of talks at the Humanities, Arts, Science, and Technology Alliance and Collaboratory (HASTAC) Conference, University of British Columbia, Canada. 
Noe, K., Glow, B., & Sikoak, J. (2019, June). Waterways: Asian Indigenous Relations in Contemporary Art. 20-minute Kilo Hōkū Presentation followed by a 30-minute artist roundtable discussion at the Global Asia/Pacific Art Exchange (GAX), Concordia University, Canada.
Brown, M., LaPensée, B., Noe, K., Noe, K., & Brown, T. (2019, July). Indigital Play: Indigenous Video Games and VR Room. Helped showcase various computer and virtual reality video games and experiences created by indigenous developers at the Native American and Indigenous Studies Association (NAISA) Conference, University of Waikato, New Zealand.

Indigenous Protocol and Artificial Intelligence (IP AI) Workshop. 2019, Honolulu, HI.

MS Thesis
Work Experience
Laboratory of Advanced Visualizations and Applications (LAVA) (November 2016 - present)
Research Assistant
Aids in the management of sister lab, Create(x), at the University of Hawai'i West O'ahu.                             
Develops visualizations and applications for various lab-related projects using C# and Unity.                                Conducts research in topics such as Extended Reality Technology, Human Computer Interaction, and Data Visualization.
Creates various media such as logos and 3D art assets for lab-related projects.                                                                  Performs demonstrations of lab-related projects to guests.
ʻImiloa Astronomy Center (Spring 2022)
Instructed 'Imiloa interns from Ke Kula ʻo Nāwahīokalaniʻōpuʻu about the basics of exhibition design, programming w/ the Unity Game Engine, and prototyping. 
Gregg M. Sinclair Library (April 2014 - March 2017)
Media Technician
Developed web-apps to manage databases for various music collections in the library using PHP and SQL.
Digitized physical media such as records, tapes, and ephemera.
Edited and encoded video using a Non Linear Editor at the request of professors for use in their classes.

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